A VectorGrid
for slicing up big GeoJSON or TopoJSON documents in vector
tiles, leveraging geojson-vt
.
var geoJsonDocument = {
type: 'FeatureCollection',
features: [ ... ]
};
L.vectorGrid.slicer(geoJsonDocument, {
vectorTileLayerStyles: {
sliced: { ... }
}
}).addTo(map);
VectorGrid.Slicer
can also handle TopoJSON transparently:
var layer = L.vectorGrid.slicer(topojson, options);
The TopoJSON format implicitly groups features into "objects".
These will be transformed into vector tile layer names when styling (the
vectorTileLayerName
option is ignored when using TopoJSON).
Option | Type | Default | Description |
---|---|---|---|
vectorTileLayerName |
String
| 'sliced' |
Vector tiles contain a set of data layers, and those data layers contain features. Thus, the slicer creates one data layer, with the name given in this option. This is important for symbolizing the data. |
A VectorGrid
is a generic, abstract class for displaying tiled vector data.
it provides facilities for symbolizing and rendering the data in the vector
tiles, but lacks the functionality to fetch the vector tiles from wherever
they are.
Extends Leaflet's L.GridLayer
.
Option | Type | Default | Description |
---|---|---|---|
rendererFactory |
| L.svg.tile |
A factory method which will be used to instantiate the per-tile renderers. |
vectorTileLayerStyles |
Object
| {} |
A data structure holding initial symbolizer definitions for the vector features. |
interactive |
Boolean
| false |
Whether this VectorGrid fires Interactive Layer events. |
getFeatureId |
Function
| undefined |
A function that, given a vector feature, returns an unique identifier for it, e.g.
function(feat) { return feat.properties.uniqueIdField; } .
Must be defined for setFeatureStyle to work. |
Method | Returns | Description |
---|---|---|
setFeatureStyle( |
this |
Given the unique ID for a vector features (as per the |
getDataLayerNames() |
Array |
Returns an array of strings, with all the known names of data layers in the vector tiles displayed. Useful for introspection. |
VectorGrid
must define the _getVectorTilePromise
private method.Method | Returns | Description |
---|---|---|
getVectorTilePromise( |
Promise |
Given a |
A symbolizer for filled areas. Applies only to polygon features.
A VectorGrid
for vector tiles fetched from the internet.
Tiles are supposed to be protobufs (AKA "protobuffer" or "Protocol Buffers"),
containing data which complies with the
MapBox Vector Tile Specification.
This is the format used by:
You must initialize a VectorGrid.Protobuf
with a URL template, just like in
L.TileLayer
s. The difference is that the template must point to vector tiles
(usually .pbf
or .mvt
) instead of raster (.png
or .jpg
) tiles, and that
you should define the styling for all the features.
For OpenMapTiles, with a key from https://openmaptiles.org/docs/host/use-cdn/,
initialization looks like this:
L.vectorGrid.protobuf("https://free-{s}.tilehosting.com/data/v3/{z}/{x}/{y}.pbf.pict?key={key}", {
vectorTileLayerStyles: { ... },
subdomains: "0123",
key: 'abcdefghi01234567890',
maxNativeZoom: 14
}).addTo(map);
And for Mapbox vector tiles, it looks like this:
L.vectorGrid.protobuf("https://{s}.tiles.mapbox.com/v4/mapbox.mapbox-streets-v6/{z}/{x}/{y}.vector.pbf?access_token={token}", {
vectorTileLayerStyles: { ... },
subdomains: "abcd",
token: "pk.abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRTS.TUVWXTZ0123456789abcde"
}).addTo(map);
Factory | Description |
---|---|
L.vectorGrid.protobuf( |
Instantiates a new protobuf VectorGrid with the given URL template and options |
L.TileLayer
, the URL template might contain a reference to
any option (see the example above and note the {key}
or token
in the URL
template, and the corresponding option).Option | Type | Default | Description |
---|---|---|---|
subdomains |
String
| 'abc' |
Akin to the subdomains option for L.TileLayer . |
A symbolizer for lines. Can be applied to line and polygon features.
A symbolizer for points.
The abstract Symbolizer class is mostly equivalent in concept to a L.Path
- it's an interface for
polylines, polygons and circles. But instead of representing leaflet Layers,
it represents things that have to be drawn inside a vector tile.
Method | Returns | Description |
---|---|---|
initialize( |
|
Initializes a new Line Symbolizer given a GeoJSON feature and the pixel-to-coordinate-units ratio. Internal use only. |
render(renderer, style) |
|
Renders this symbolizer in the given tiled renderer, with the given
|
Vector tiles have a concept of "layer" different from the Leaflet concept of "layer".
In Leaflet, a "layer" is something that can be atomically added or removed from the map. In vector tiles, a "layer" is a named set of features (points, lines or polygons) which share a common theme.
A vector tile layer¹ can have several layers². In the mapbox-streets-v6
vector tiles layer¹ above, there are named layers² like admin
, water
or roads
.
(¹ In Leaflet)
(² Groups of themed features)
Styling is done via per-layer² sets of L.Path
options in the vectorTileLayerStyles
layer¹ option:
var vectorTileOptions = {
vectorTileLayerStyles: {
// A plain set of L.Path options.
landuse: {
weight: 0,
fillColor: '#9bc2c4',
fillOpacity: 1,
fill: true
},
// A function for styling features dynamically, depending on their
// properties and the map's zoom level
admin: function(properties, zoom) {
var level = properties.admin_level;
var weight = 1;
if (level == 2) {weight = 4;}
return {
weight: weight,
color: '#cf52d3',
dashArray: '2, 6',
fillOpacity: 0
}
},
// A function for styling features dynamically, depending on their
// properties, the map's zoom level, and the layer's geometry
// dimension (point, line, polygon)
water: function(properties, zoom, geometryDimension) {
if (geometryDimension === 1) { // point
return ({
radius: 5,
color: '#cf52d3',
});
}
if (geometryDimension === 2) { // line
return ({
weight: 1,
color: '#cf52d3',
dashArray: '2, 6',
fillOpacity: 0
});
}
if (geometryDimension === 3) { // polygon
return ({
weight: 1,
fillColor: '#9bc2c4',
fillOpacity: 1,
fill: true
});
}
},
// An 'icon' option means that a L.Icon will be used
place: {
icon: new L.Icon.Default()
},
road: []
}
};
var pbfLayer = L.vectorGrid.protobuf(url, vectorTileOptions).addTo(map);
A layer² style can be either:
L.Path
optionsL.Path
optionsL.Path
optionsL.Path
options for point, line, and polygon styles respectively
L.Path
options.
L.Path
s, points can be styled like polygons using L.CircleMarker
s or L.Icon
s.In some cases it can be desirable to change the style of a feature on screen, for example for highlighting when a feature is clicked.
To do this, VectorGrid needs to know how to identify a feature. This is done through the getFeatureId
option, which should be set to a function
that returns an id given a feature as argument. For example:
var vectorGrid = L.vectorGrid.slicer(url, {
...
getFeatureId: function(f) {
return f.properties.osm_id;
}
}
Note that features with the same id will be treated as one when changing style, this happens normally when for example a polygon spans more than one tile.
To update the style of a feature, use setFeatureStyle
:
vectorGrid.setFeatureStyle(id, style);
The styling follows the same rules as described above, it accepts a single style, an array, or a function that returns styling.
To revert the style to the layer's default, use the resetFeatureStyle
method:
vectorGrid.resetFeatureStyle(id);
You can enable interacting (click, mouseover, etc.) with layer features if you pass the option interactive: true
; you can then add listeners to the VectorGrid layer. When
an event fires, it will include the layer
property, containing information about the feature.
Leaflet.VectorGrid is able to render vector tiles with both SVG and <canvas>
, in the same way that vanilla Leaflet can use SVG and <canvas>
to draw lines and polygons.
To switch between the two, use the rendererFactory
option for any L.VectorGrid
layer, e.g.:
var sliced = L.vectorGrid.slicer(geojson, {
rendererFactory: L.svg.tile,
attribution: 'Something',
vectorTileLayerStyles: { ... }
});
var pbf = L.vectorGrid.protobuf(url, {
rendererFactory: L.canvas.tile,
attribution: 'Something',
vectorTileLayerStyles: { ... }
});
Internally, Leaflet.VectorGrid uses two classes named L.SVG.Tile
and L.Canvas.Tile
, with factory methods L.svg.tile
and L.canvas.tile
- a L.VectorGrid
needs to be passed one of those factory methods.
VectorGrid.Slicer
can take in any of thegeojson-vt
options.